The Gallerist rules refresher
Get back into The Gallerist in 20 minutes: a spoken refresher of the setup, how a turn goes, the rules people often forget, and how the game ends and is scored. Made for people who have played before. Listen on the way to game night and start playing without opening the rulebook.
2015 · 1–4 players · 2 min 43 s in the feed
The rest of this one is for contributors
Contributors hear the whole refresher: how that works.
- How to win
- Basic setup
- Core mechanics
- Gameplay example
Rules quiz
How much of The Gallerist do you still remember? Each question opens on its answer.
When another player's Gallerist kicks out your piece, what may you do before it goes home?
After that player's turn ends, you may take an optional Kicked Out action, either moving your Influence marker back to the previous Fame icon to take one of that Location's actions, or taking an Executive Action.
How many Collectors are you allowed to have in your gallery?
You may have Collectors in your gallery up to one more than the number of works you have sold, so your limit starts at 1.
When you buy a work you hold a commission for, how much do you pay?
You pay the artist's initial Fame in money instead of their current Fame.
Which visitors determine which International Market column you can use?
Only the visitors in your Lobby count, not those in your gallery, with the first column needing any 1 visitor, the second needing an Investor and a VIP, and the third needing a Collector plus either an Investor or a VIP.
What triggers the end of the game?
The end is triggered once at least 2 of these are true: the box office is out of tickets, 2 or more artists are Celebrities, or the visitor bag is empty, after which the current round finishes and everyone takes 1 final normal turn.