Star Wars: Imperial Assault rules refresher
Get back into Star Wars: Imperial Assault in 15 minutes: a spoken refresher of the setup, how a turn goes, the rules people often forget, and how the game ends and is scored. Made for people who have played before. Listen on the way to game night and start playing without opening the rulebook.
2014 · Fantasy Flight Games · 2–5 players · 2 min 25 s in the feed
The rest of this one is for contributors
Contributors hear the whole refresher: how that works.
- How to win
- Basic setup
- Core mechanics
- Gameplay example
Rules quiz
How much of Star Wars: Imperial Assault do you still remember? Each question opens on its answer.
Which figures are allowed to attack twice in a single activation?
Only heroes may attack twice in one activation, and a special action that includes an attack counts as attacking.
How can a hero gain extra movement points beyond their Speed?
A hero may suffer 1 strain for 1 extra movement point, up to 2 times per activation.
On a ranged attack, when does the attack miss because of accuracy?
The attack misses if the total of the numbers on the dice is less than the distance in spaces to the target.
What happens when a hero rests and recovers more strain than they currently have?
The hero recovers strain equal to their Endurance, and any recovery beyond the strain they have heals damage instead.
When can a surge that inflicts a condition actually apply that condition?
It only works if the target suffered at least 1 damage.