Revive rules refresher
Get back into Revive in 16 minutes: a spoken refresher of the setup, how a turn goes, the rules people often forget, and how the game ends and is scored. Made for people who have played before. Listen on the way to game night and start playing without opening the rulebook.
2022 · 2 min 48 s in the feed
The rest of this one is for contributors
Contributors hear the whole refresher: how that works.
- How to win
- Basic setup
- Core mechanics
- Gameplay example
Rules quiz
How much of Revive do you still remember? Each question opens on its answer.
Once you have a building or population figure on the board, where is range counted from when you explore, build or populate?
Range is always counted from your nearest piece and never from the chasm again, paying 1 food per space between you and the target, not counting the start or destination, and never counting through unexplored area tiles.
When you build next to a water space, when do you get its reward and how does a large building affect it?
You get the water reward only if you don't already have a building next to that water, and a large building gives only a single water reward even though it doubles terrain and crystal rewards.
What do you pay when you populate a location?
You pay range, plus the books shown on that figure's technology, plus 1 book to each other player already on that location, and discounts reduce only the technology cost, never the books paid to other players.
What extra thing must you do when you move onto the 4th hibernation space?
You must remove a major artifact of your choice from the board and return it to the box.
What happens after a player takes the last major artifact?
That player takes the end game tile, every other player gets 1 last complete turn after that player's turn, and any artifact gained after that point is a minor artifact worth 2 points instead.