Quarriors! Quarmageddon rules refresher
Get back into Quarriors! Quarmageddon in 12 minutes: a spoken refresher of the setup, how a turn goes, the rules people often forget, and how the game ends and is scored. Made for people who have played before. Listen on the way to game night and start playing without opening the rulebook.
2012 · 2–4 players · 2 min 47 s in the feed
The rest of this one is for contributors
Contributors hear the whole refresher: how that works.
- How to win
- Basic setup
- Core mechanics
- Gameplay example
Rules quiz
How much of Quarriors! Quarmageddon do you still remember? Each question opens on its answer.
When your Creatures score at the start of your turn, what may you cull for each Creature that scored?
For each Creature that scored, you may return one die from your Used Pile to its card in the Wilds, and that can be the Creature that just scored or a Spell that was attached to it.
When your bag runs out while drawing, can dice in your Spent Pile go back into the bag?
No, only your Used Pile is poured back into the bag, and Spent Pile dice never return this way even if your Used Pile is empty.
How does a defender assign your attack total to their Creatures?
The defender picks one Creature at a time, and if the total equals or exceeds its defense that Creature is destroyed and its defense is subtracted, forcing another pick if anything remains, with no splitting of damage and leftover damage lost.
When can a Reaction Spell be cast?
A Reaction Spell can only be cast during an opponent's turn, never your own.
Besides reaching the Glory target, what else ends the game immediately?
The game ends immediately if, after anyone captures a die, four or more Creature Power cards in the Wilds are empty, and then the highest Glory wins.