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Paladins of the West Kingdom rules refresher

Get back into Paladins of the West Kingdom in 15 minutes: a spoken refresher of the setup, how a turn goes, the rules people often forget, and how the game ends and is scored. Made for people who have played before. Listen on the way to game night and start playing without opening the rulebook.

2019 · Garphill Games · 2 min 35 s in the feed

Play the quiz, 2:35

0:00 / 2:35

The rest of this one is for contributors

Contributors hear the whole refresher: how that works.

  • How to win
  • Basic setup
  • Core mechanics
  • Gameplay example
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Rules quiz

How much of Paladins of the West Kingdom do you still remember? Each question opens on its answer.

When you pass, how many unused workers may you keep for the next round?

You clear all workers off your board and keep at most 3 unused workers for next round.

When recruiting a Townsfolk with only 1 worker on the left space, what happens to the card?

You discard the Townsfolk, sending them on a quest, and gain the reward in its top right corner.

If your Strength is too low to Attack an Outsider, how can you make up the difference?

For every 2 Strength you lack, you may pay 1 silver instead.

Which players gain a Debt during an Inquisition, and what else happens to them?

Whoever has the most Suspicion gains 1 Debt, with all tied players gaining one, and each of them discards half their Suspicion, rounded down, starting with their most recent cards.

At game end, how many Commissions, Fortifies, Garrisons or Absolves must you have done for that row to score?

Each of those rows scores only if you have done 5 or more of that action.

Look it up on BGG