Great Western Trail: New Zealand rules refresher
Get back into Great Western Trail: New Zealand in 20 minutes: a spoken refresher of the setup, how a turn goes, the rules people often forget, and how the game ends and is scored. Made for people who have played before. Listen on the way to game night and start playing without opening the rulebook.
2023 · 2–4 players · 2 min 31 s in the feed
The rest of this one is for contributors
Contributors hear the whole refresher: how that works.
- How to win
- Basic setup
- Core mechanics
- Gameplay example
Rules quiz
How much of Great Western Trail: New Zealand do you still remember? Each question opens on its answer.
What happens if you cannot afford the fee for a hand you move onto or past?
You pay what you can and keep moving, and you never pay the rest of that fee later.
Which delivery trading posts may you place a disc on even if you already have a disc there?
Only the zero and twenty 1 posts can be reused for deliveries.
When does moving your certificate marker earn you gold?
Whenever your certificate marker moves from zero or one up to two or more, you also gain one gold.
How do you build a private building that needs more than 5 craftsmen?
You must replace one of your own buildings on the trail with it, needing only the difference in craftsmen and paying only the difference in cost, and the old tile leaves the game.
What happens after the player who triggers the end of the game finishes their turn?
That player skips phase C, and every other player gets one final turn with no phase C before scoring.