Everdell rules refresher
Get back into Everdell in 11 minutes: a spoken refresher of the setup, how a turn goes, the rules people often forget, and how the game ends and is scored. Made for people who have played before. Listen on the way to game night and start playing without opening the rulebook.
2018 · 2–4 players · 2 min 24 s in the feed
The rest of this one is for contributors
Contributors hear the whole refresher: how that works.
- How to win
- Basic setup
- Core mechanics
- Gameplay example
Rules quiz
How much of Everdell do you still remember? Each question opens on its answer.
When may a player use an opponent's Destination card, and what does the owner get?
You may place a worker on it only if it shows the Open symbol, and its owner then gains 1 point token from the supply.
What does a player gain at the Haven?
You discard any number of cards from your hand and gain 1 resource of your choice for every 2 cards discarded.
How do you play a Critter for free, and what limits this?
If the Construction named in the Critter's top left corner is already in your city, you play it free and put an Occupied token on that Construction, since each Construction can do this only once.
What happens when you prepare for summer?
You bring back all your workers, gain 1 new worker with no production, and must draw up to 2 Meadow cards if you can.
How is a tie for the highest score broken?
The player with the most achieved Events wins, and if still tied, the player with the most leftover resources wins.