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Endeavor: Deep Sea rules refresher

Get back into Endeavor: Deep Sea in 17 minutes: a spoken refresher of the setup, how a turn goes, the rules people often forget, and how the game ends and is scored. Made for people who have played before. Listen on the way to game night and start playing without opening the rulebook.

2024 · Burnt Island Games / Grand Gamers Guild · 1–4 players · 2 min 29 s in the feed

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  • How to win
  • Basic setup
  • Core mechanics
  • Gameplay example
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Rules quiz

How much of Endeavor: Deep Sea do you still remember? Each question opens on its answer.

Which actions require a second disc from your Staging Area in addition to the disc placed on the Specialist?

Sonar, Conserve, and Journal each need a second disc, which must come from your Staging Area and never from your supply.

When you spend a Dive token, what do you get from it?

You take either its Research or its effect, never both, and the token goes to the discard pile.

How many Dive tokens may you keep on your mat at the end of your turn?

You may keep only 1 token, and you must spend any extras.

What happens if an attribute cube would advance past the end of its track?

The cube goes back to the Impact symbol and you gain that Impact again.

How is leftover Research converted into points at the end of the game?

You add your leftover Research, including Research on a stored Dive token, to the discs in your Staging Area, divide by 3, and score that many points, dropping any remainder.

Look it up on BGG