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Dungeon Lords rules refresher

Get back into Dungeon Lords in 20 minutes: a spoken refresher of the setup, how a turn goes, the rules people often forget, and how the game ends and is scored. Made for people who have played before. Listen on the way to game night and start playing without opening the rulebook.

2009 · Czech Games Edition · 2–4 players · 2 min 40 s in the feed

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The rest of this one is for contributors

Contributors hear the whole refresher: how that works.

  • How to win
  • Basic setup
  • Core mechanics
  • Gameplay example
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Rules quiz

How much of Dungeon Lords do you still remember? Each question opens on its answer.

In what order are the spaces resolved for the Hire Monster and Build Room actions?

Those two actions go in reverse, with space three first, then space two, then space one.

When you retrieve your orders at the end of a Building round, which of this round's three cards may you take back?

You take back both inaccessible cards plus either the first card you played or any card with a minion on it from a failed order, and the other two become next round's inaccessible orders.

How much Gold do you owe when the Taxes event comes up, and what happens if you underpay?

You owe 1 Gold for every 2 dungeon tiles, rounded up and including conquered tiles, and each unpaid Gold puts a red Damage Counter in your Dead Letter Office worth minus 3 at the end.

During a Battle, when does the healing step actually heal the party?

Healing happens only if a monster or ghost actually attacked this battle, with each heart removing 1 damage starting from the front.

What does it take for the paladin to jump from your dungeon to another player?

He jumps only if that player is at or above the paladin space and strictly higher than you on the Evilometer.

Look it up on BGG