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Darwin's Journey rules refresher

Get back into Darwin's Journey in 18 minutes: a spoken refresher of the setup, how a turn goes, the rules people often forget, and how the game ends and is scored. Made for people who have played before. Listen on the way to game night and start playing without opening the rulebook.

2023 · Thundergryph Games · 1–4 players · 2 min 37 s in the feed

Play the quiz, 2:37

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The rest of this one is for contributors

Contributors hear the whole refresher: how that works.

  • How to win
  • Basic setup
  • Core mechanics
  • Gameplay example
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Rules quiz

How much of Darwin's Journey do you still remember? Each question opens on its answer.

How much is the placement penalty when you put a worker into a Diary section that already holds a worker?

You pay 3 coins with 2 players or 2 coins with 3 or 4 players, even if the worker already there is your own, and no matter how many workers are already in that section.

What happens when you use a lens location that holds an opponent's personal Lens token?

That opponent takes 1 coin from the supply.

When checking seal requirements on objectives, which seals count?

Only regular seals count, and they can be spread across your rows, while purple seals and Temporary Knowledge do not count.

What happens when your Explorer moves along an island track and reaches a space occupied by an opponent's Explorer?

That space is skipped and does not count toward your move, since only 1 Explorer may occupy each space except the first and last spaces of a track.

How does the Beagle lagging penalty affect Beagle goal scoring in the Reward phase?

If your Ship is behind the Beagle, each penalty marker between your Ship and the Beagle reduces the goal points, but never below zero.

Look it up on BGG