Arkham Horror: The Card Game rules refresher
Get back into Arkham Horror: The Card Game in 15 minutes: a spoken refresher of the setup, how a turn goes, the rules people often forget, and how the game ends and is scored. Made for people who have played before. Listen on the way to game night and start playing without opening the rulebook.
2026 · Fantasy Flight Games · 1–4 players · 2 min 29 s in the feed
The rest of this one is for contributors
Contributors hear the whole refresher: how that works.
- How to win
- Basic setup
- Core mechanics
- Gameplay example
Rules quiz
How much of Arkham Horror: The Card Game do you still remember? Each question opens on its answer.
When exactly does an attack of opportunity happen, and does the attacking enemy exhaust?
Each ready enemy engaged with you attacks after you pay the action's costs but before its effect resolves, and the enemies do not exhaust from these attacks.
How much damage does a successful fight deal if you have no weapon or spell?
It deals just 1 damage by default.
What happens if you fail a fight against an enemy that is engaged with another investigator?
The damage hits the engaged investigator instead.
When the mythos phase checks the agenda, which doom counts toward its threshold?
All doom in play counts, both on the agenda and on any other cards, and if it equals or exceeds the threshold the agenda advances and all doom in play is removed.
What happens when you need to draw a card but your deck is empty?
You take 1 horror, shuffle your discard pile in as your new deck, and draw.